
How Neon Brawlers hides lag
An arena brawler for two to four players, built for phones and tested on PCs so far. My own game server runs every match, and your device predicts your moves so they show up straight away, then quietly agrees with the server.
- Next frameyour own moves show, with no added input delay, at 250 ms ping; hits confirm about 9 frames later at 150 ms
- 132 → 41corrections in a match at 150 ms and 2% loss, after I fixed the server's input queue
- 338 bytesper update in a real match, Pakistan to Germany











